Copying a pointer into a vector is not dependent on the object size. In contrast, span2 only references all elements of the underlying vec without the first and the last element (2). This may be a performance savings depending on the object size. Class members that are objects - Pointers or not? Revisiting An Old Benchmark - Vector of objects or pointers Uups this time we cannot use data loaded in the second cache line read (from the first step), because the second particle data is located somewhere else in the memory! If your vector can fit inside a processor's data cache, this will be very efficient. In the article, weve done several tests that compared adjacent data structures vs a case with pointers inside a container. If the objects can't be copied or assigned, then you can't put them directly into a std::vector anyway, and so the question is moot. Before we can update any fields of the first particle, it has to be fetched from the main memory into cache/registers. But then you have to call delete that might be invisible using just a stopwatch approach. How to approach copying objects with smart pointers as class attributes? You just need to My last results, on older machine (i5 2400) showed that pointers code Please check your email and confirm the newsletter subscription. That would remove your confusion: No delete or new anymore, because the object is directly in the vector. measurements/samples) and only one iteration (in Nonius there was 100 WebYou use a vector of pointers when you need a heterogeneous container of polymorphic objects, or your objects need to persist against operations performed on the vector, for Thus when you do this delete entities[x + y * width]; you indeed delete the YourType instance, but the pointer still exists and it sill in your vector. 3. Also, you probably don't need a pointer to a vector in the first place, but I won't judge you since I don't know your situation. Our particle has the size of 72bytes, so we need two cache line loads (cache line is usually 64 byte): first will load 64 bytes, then another 64 bytes. Why it is valid to intertwine switch/for/if statements in C/C++? comparator for sorting a vector contatining pointers to objects of custom class, GDB & C++: Printing vector of pointers to objects. Assignment of read-only location while using set_union to merge two sets, Can't create recursive type `using T = vector
`. We and our partners share information on your use of this website to help improve your experience. Just to recall we try to compare the following cases: Additionally, we need to take into account address randomization. You can create a std::span from a pointer and a size. However its also good to remember that when the object inside a container is heavy it might be better to leave them in the same place, but use some kind of indexing when you sort or perform other algorithms that move elements around. To have a useful example for the object class I selected the Particle class which can simulate some physical interactions and implements a basic Euler method: The Particle class holds 72 bytes, and theres also some extra array for our further tests (commented out for now). span1 references the std::vector vec(1). If you really need to store resources that have to be allocated by new, then you should use boost::shared_ptr. we might create a bit more advanced scenarios for our benchmarks. http://info.prelert.com/blog/stl-container-memory-usage, http://en.cppreference.com/w/cpp/container. Using There, you will also be able to use std::unique_ptr which is faster, as it doesn't allow copying. So they not only read the data but also perform a copy (when the algorithm decides to swap items or move to a correct place according to the order). Yes and no. Additionally, the hardware Prefetcher cannot figure out the pattern - it is random - so there will be a lot of cache misses and stalls. The performance savings of one data structure versus another may disappear when waiting for I/O operations, such as networking or file I/O. Will it need to have elements added and removed frequently? By looking at the data you can detect if your samples got a proper Consequently, the mapping of each element to its square (3) only addresses these elements. 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The benchmarks was solely done from scratch and theyve used only The real truth can be found by profiling the code. First, let's create a synthetic "large" object that has well defined ordering properties by some numeric ID: struct SomeLargeData { SomeLargeData ( int id_) : id (id_) {} int id; int arr [ 100 ]; }; A vector of Objects has first, initial performance hit. * Skewness C++20: Define the Concept Regular and SemiRegular, C++20: Define the Concepts Equal and Ordering, A Brief Overview of the PVS-Studio Static Code Analyzer, C++20: Two Extremes and the Rescue with Concepts, The new pdf bundle is ready: C++ Core Guidelines: Performance, "Concurrency with Modern C++" has a new chapter, C++ Core Guidelines: Naming and Layout Rules, C++ Core Guidelines: Lifetime Safety And Checking the Rules, C++ Core Guidelines: Type Safety by Design. Interesting thing is when I run the same binary on the same hardware, This may be performance hit because the processor may have to reload the data cache when dereferencing the pointer to the object. There are more ways to create a std::span. For our benchmark we have to create array of pointers or objects before This can lead to a huge problem in long-running applications or resource-constrained hardware environments. Course: Modern C++ Concurrency in Practice, Course: C++ Standard Library including C++14 & C++17, Course: Embedded Programming with Modern C++, Course: C++ Fundamentals for Professionals, Interactive Course: The All-in-One Guide to C++20, Subscribe to the newsletter (+ pdf bundle), std::span in C++20: Bounds-Safe Views for Sequences of Objects, Automatically deduces the size of a contiguous sequence of objects, Create a std::span from a pointer and a size, Design Patterns and Architectural Patterns with C++, Clean Code: Best Practices fr modernes C++. In this article we will create a vector thread and discuss things which we need to take care while using it. 2011-2022, Bartlomiej Filipek Definitely the first! You use vector for its automatic memory management. Using a raw pointer to a vector means you don't get automatic memory mana Using vectors of pointers #include #include using namespace std; static const int NUM_OBJECTS = 10; Create a variable and insert a value in it. Built on the Hugo Platform! WebVector of Objects vs Vector of Pointers Updated. Create an account to follow your favorite communities and start taking part in conversations. Can I be sure a vector contains objects and not pointers to objects? we can not copy them, only move them. The size of std::vector is fixed, because it essentially just contains a pointer to the real data that is dynamically allocated. interested in more professional benchmarking I've recently released a new book on Modern C++: runs generate method - so that we have some random numbers assigned. C++ Vector: push_back Objects vs push_back Pointers performance. Larger objects will take more time to copy, as well as complex or compound objects. If the copying and/or assignment operations are expensive (e.g. This contiguous memory can be a plain array, a pointer with a size, a std::array, a std::vector, or a std::string. The technical storage or access that is used exclusively for anonymous statistical purposes. Will you spend more time looping through it than adding elements to it? This is 78% more cache line reads than the first case! Flexible particle system - OpenGL Renderer, Flexible particle system - The Container 2. All of the big three C++ compilers MSVC, GCC, and Clang, support std::span. Load data for the second particle. If you want that, store smart pointers instead, ie std::unique_ptr or std::shared_ptr. https://www.youtube.com/watch?v=YQs6IC-vgmo, https://www.youtube.com/watch?v=WDIkqP4JbkE, Performance of container of objects vs performance of container of pointers. The code will suffer from a memory leak if the programmer does not free up the memory before exiting. If you know that copying is a blocker for the elements in the container, then it might be good to even replace the sorting algorithm into selection sort - which has a worse complexity than quicksort, but it has the lowest number of writes. Disclaimer: Any opinions expressed herein are in no way representative of those of my employers. The raw pointers must be deleted before the vector can be destructed; or a memory leak is created. To compile the above example in linux use. KVS and SoftRight customers now have the ability to upgrade to Springbrooks new Cirrus cloud platform: slightly different data: For all our tests the variance is severely affected, its clearly This decay is a typical reason for errors in C/C++. Calling a destructor on a pointer value does nothing. quite close in the memory address space. To fully understand why we have such performance discrepancies, we need to talk about memory latency. vectors of pointers. Built on the Hugo Platform! You will get a vector of ObjectBaseClass. We use unique_ptr so that we have clear ownership of resources while having almost zero overhead over raw pointers. Windows High Performance Timer for measurement. To make polymorphism work You have to use some kind of pointers. You must also ask yourself if the Objects or the Object* are unique. Consenting to these technologies will allow us to process data such as browsing behavior or unique IDs on this site. * Experiment, Complex answer : it depends. if your vector is shared or has a lifecycle different from the class which embeds it, it might be better to keep it as Does vector::erase() on a vector of object pointers destroy the object itself? Which pdf bundle should I provide? but with just battery mode (without power adapter attached) I got Most processors don't follow pointers when loading their data cache. Due to how CPU caches work these days, things are not simple anymore. Then when you call: There is no way how std::vector could know that the object has been deleted. When we pass an array to a function, a pointer is actually passed. However, to pass a vector there are two ways to do so: Pass By value. If any of the destructed thread object is joinable and not joined then std::terminate() will be called from its destructor.Therefore its necessary to join all the joinable threads in vector before vector is destructed i.e. Insertion using push_back( ): Inserting an element is like assigning vector elements with certain values. All data and information provided on this site is for informational purposes only. So, to replace a thread object in vector, we first need to join the existing object and then replace it with new one i.e. Stay informed about my mentoring programs. 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It's not unusual to put a pointer into a standard library container. Is there any advantage to putting headers in an "include" subdir of the project? 2011-2022, Bartlomiej Filipek As for your second question, yes, that is another valid reason to store pointers. The small program shows the usage of the function subspan. It might be easier to visualize if you decompose that statement to the equivalent 2 lines: To actually remove the pointer from the vector, you need to say so: This would remove the pointer from the array (also shifting all things past that index). Then we can define fixture classes for the final benchmarks: and vector of pointers, randomized or not: quite simple right? This may have an initialization performance hit. Ok, so what are the differences between each collection? In the case of an array of pointers to objects, you must free the objects manually if that's what you want. The same problem occurs to store a collection of polymorphic objects in a vector: we have to store pointers instead of values: Smart pointers in container like std::vector? the object stores a large amount of data), then you might want to store pointers for efficiency reasons. Vector of 20,000 small objects vs vector of 20,000 object pointers to 20,000 heap objects. randomize such pointers so they are not laid out consecutively in You wont get what You want with this code. libraries The Type-Traits Library: Type Comparisons, And the Winners for the Seven Vouchers for Fedor's Book "The Art of Writing Efficient Programs" are, Template Metaprogramming - Hybrid Programming, Seven Voucher for Fedor G. 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You will have to explicitly call delete on each contained pointer to delete the content it is pointing to, for example: Storing raw pointers in standard containers is not a good idea. When you modify the span, you modify the referenced objects.. std::vector and other containers will just remove the pointer, they won't free the memory the pointer points to. It affects the behavior invoked by using this pointer since the object it points to no longer exists. Now lets create 2 thread objects using this std::function objects i.e. You can change your settings at any time, including withdrawing your consent, by using the toggles on the Cookie Policy, or by clicking on the manage consent button at the bottom of the screen. 1. Particles vector of pointers: mean is 121ms and variance is not 2k 10k without writing code separately. If you create a shared pointer through make_shared, then the control block will be placed next to the memory block for the object. We can also ask another question: are pointers in a container always a bad thing? The rest - 56b - are the bytes of the second particle. Using a ptr_vector you would do it like this: This would again be used like a normal vector of pointers, but this time the ptr_vector manages the lifetime of your objects. In Nonius we can use a bit more advanced approach Containers of pointers let you avoid the slicing problem. Be careful with hidden cost of std::vector for user defined, C++11 Multithreading - Part 1 : Three Different ways to, C++11 - Variadic Template Function | Tutorial & Examples, C++11 : Start thread by member function with arguments. Check it out here: Examples of Projections from C++20 Ranges, Fun with printing tables with std::format and C++20, std::initializer_list in C++ 2/2 - Caveats and Improvements. All right - if I go back to my original point, say I have an array of a hundred. The new Keyword in C++ represents dynamic memory allocation i.e, heap memory. Otherwise, it is generally better not to store pointers for exactly the reason that you mentioned (automatic deallocation). Dynamic dispatch (virtual method calls) work only on pointers and references (and you can't store references in a std::vector). If you don't use pointers, then it is a copy of the object you pass in that gets put on the vector. From the article: For 1000 particles we need on the average 2000 cache line reads! Concepts in C++20: An Evolution or a Revolution? For example, if the difference between the worst performing data structure and the best is 10 nanoseconds, that means that you will need to perform at least 1E+6 times in order for the savings to be significant. Thanks to CPU cache prefetchers CPUs can predict the memory access patterns and load memory much faster than when its spread in random chunks. Having vector of objects is much slower than a vector of pointers. When you want to read more about std::string_view, read my previous post: "C++17 - What's New in the Library?" :) Particles vector of objects: mean is 69ms and variance should be ok. C++ template function gets erronous default values, Why does C++ accept multiple prefixes but not postfixes for a variable, Prevent derived classes from hiding non virtual functions from base. And pointers come with their lot of constraints: they have their own semantics, they make things harder to copy objects, etc. particles example I just wanted to test with 1k particles, 2k. This time, however, we have a little more overhead compared to the case with unique_ptr. Thank you for one more great post! Some of the code is repeated, so we could even simplify this a bit more. A vector of pointers takes performance hits because of the double dereferencing, but doesn't incur extra performance hits when copying because pointers are a consistent size. Constructs a vector of pointers, creates an instace of SomeObject and pushes an address of this object to your vector. << Notes on C++ SFINAE, Modern C++ and C++20 Concepts, Revisiting An Old Benchmark - Vector of objects or pointers. samples. If you have objects that take a lot of space, you can save some of this space by using COW pointers. New comments cannot be posted and votes cannot be cast. Bob Perry, Satish Vangipuram, Andi Ireland, Richard Ohnemus, Michael Dunsky. My understanding of the dangers of vectors is opposite to this, if you have a vector of pointers, vector as you resize (reduce in size) the vector the I suggest picking one data structure and moving on. Memory leaks; Shallow copies; Memory Leaks We can perform this task in certain steps. So the vector manages it for you instead of just managing the pointer and letting you deal with the pointed object. When you call delete, the object is deleted and whatever you try to do with that object using invalid (old, dangling) pointer, the behavior is undefined. It How do you know? Question/comment: as far as I understand span is not bounds-safe. Pointers. If your objects are in CPU cache, then it can be two orders of magnitude faster than when they need to be fetched from the main memory. * Min (us) What's special about R and L in the C++ preprocessor? 2023 ITCodar.com. If a second is significant, expect to access the data structures more times (1E+9). what we get with new machine and new approach. For the rest it is a balance between "simple and maintainable" vs. "the least CPU cycles ever". Note about C++11: reference_wrapper has also been standardized in C++11 and is now usable as std::reference_wrapper without Boost. Heres a great summary that explains the problem: The picture comes from the book: Systems Performance: Enterprise and the Cloud. The main difference between a std::span and a std::string_view is that a std::span can modify its objects. CPU will detect that we operate on one huge memory block and will prefetch some of the cache lines before we even ask. They are very random and the CPU hardware prefetcher cannot cope with this pattern. WebThe difference to the first approach is, that here your objects get destroyed when the vector gets destroyed, whereas above they may live longer than the container, if other Your email address will not be published. A better, yet simple, way to do the above, is to use boost::shared_ptr: The next C++ standard (called C++1x and C++0x commonly) will include std::shared_ptr. Cirrus advanced automation frees up personnel to manage strategic initiatives and provides the ability to work from anywhere, on any device, with the highest level of security available. Then we can take it and use 100 Posts Anniversary - Quo vadis Modernes C++? appears that if you create one pointer after another they might end up You may remember that a std::span is sometimes called a view.Don't confuse a std::spanwith a view from the ranges library(C++20) or a std::string_view (C++17). For 1000 particles we need on the average 2000 cache line reads! These seminars are only meant to give you a first orientation. gathered samples). Make your cross! * Baseline us/Iteration In one of our experiments, the pointer code for 80k of particles was more 266% slower than the continuous case. Two cache line reads. To support reference counting the shared pointer needs to have a separate control block. Correctly reading a utf-16 text file into a string without external libraries? You can modify the entire span or only a subspan. when working with a vector of pointers versus a vector of value types. The vector will also make copies when it needs to expand the reserved memory. Binary search with returned index in STL? Dynamic Polymorphism and Dynamic Memory Allocation. We can also push std::thread without specifically specifying std::move(), if we pass them as rvalue i.e. Additionally Hardware Prefetcher cannot figure out the pattern -- it is random -- so there will be a lot of cache misses and stalls. How to erase & delete pointers to objects stored in a vector? In C++ we can declare vector pointers using 3 methods: Using std::vector container Using [ ] notations Using the new keyword (Dynamic Memory) 1. Assuming an array of 'bool', can 'a[n] == (-1)' ever be true? A view from the ranges library is something that you can apply on a range and performs some operation. * Iterations/sec Not consenting or withdrawing consent, may adversely affect certain features and functions. This is a bad design at any rate, because the vector can internally make copies of the stored objects, so pointers to those objects will be invalidated on a regular basis. Each pointer within a vector of pointers points to an address storing a value. and use chronometer parameter that might be passed into the Benchmark pointers on the heap: Vector of Objects vs Vector of Please call me if you have any questions. The table presents the functions to refer to the elements of a span. Notice that only the first 8 C++ : Is it bad practice to use a static container in a class to contain pointers to all its objects for ease of access? Vector of pointers are vectors that can hold multiple pointers. However, you can choose to make such a the variance is also only a little disturbed.
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